The enemies form a tableau that moves as slowly as cold molasses, only speeding up when the player takes a step forward or fires their gun. Despite the action of every level’s opening, the impending violence hangs suspended in the air until the player is ready for it to begin. Their figures and the black of bullets and nearby weapons stick out like exclamation marks. Enemies depicted by shimmering red silhouettes run into gauzy, white-washed rooms, ready to fight. Their avatar-represented only by a pair of black, jagged-polygonal hands and a gun-is in complete control of the world. ![]() Nothing happens without the player’s say-so in SUPERHOT.
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